Orthogonal, Hexagonal & Triangular Simulation

Explore cyclic predation, directional alignments, and Wolfram-inspired rules across the three regular Euclidean tilings of the plane.

Tiling: Square (4) | Rule: Classic Predation (≥ 1 Neighbor)
Time Step 0
Grid Size (m × n) 20 × 20
Tiling Mode Square
State ⏸ Paused
Hover/Draw: Cell (0, 0) = 1
🎨 Click or drag on the grid to paint with the active palette color. Fully functional during simulation.
Color Palette (Values 1 to 10) Shortcuts: Keys 1–9, 0
2D Euclidean Tiling 4 Neighbors
Evolution Rule
Speed 10 fps
States (K) 10
Boundary Condition
Value Succession
Rows (m) & Cols (n)
Overlay Numbers
Configuration Presets:
📐 Tilings, Wolfram Rules & Mathematical Specifications
Simulation loaded.